The table below shows a small portion of the
Monopoly State to State Transition Table.
<-------------------- To --------------------->
Med. Community Baltic
Income Reading
From
Go Ave.
Chest Ave.
Tax Railroad
-----------------------------------------------------------------------
Go
.011763 .000000 .000005
.055663 .066373 .123566
Med. Ave.
.008178 .000016 .000099
.000229 .062966 .063547
Com. Chest
.008389 .000000 .000007
.000016 .007068 .062019
Baltic Av.
.004894 .000016 .000096
.000226 .003836 .004721
Inc. Tax
.005011 .000000 .000009
.000021 .003508 .004115
etc.
Each entry shows the probability of a player's token going
from one of the spaces (states) of a Monopoly board and ending his turn
on another space (state). The entire table is 40x40 when you intend to
come out of Jail on your first turn, and 42x42 if you intend to stay in
Jail 3 turns.
For example, the probability of ending your turn on
Community Chest (Monopoly space "2") given that you started on "Go" is
.000005. Each of the above values is calculated by generating all
possible combinations starting on the "From" space and ending on the
"To" space. Then for each of these combinations, you have to calculate
the probability of this route (multiply the probabilities for each
stage), and finally you have to add the partial results together.
For example, the .000005 value for "Go" to "Com. Chest" is
calculated as follows: (Values in parentheses show the probability of
each stage)
One possible sequence might be: From "Go", roll
double 6's (1/36), times roll double 5's (1/36) (on Chance), times draw
"Advance to Board Walk" (1/16), times roll 3 (1/18) (on Com. Chest),
draw a Com. Chest card times the probability that you stay on Com.
Chest (14/16) = .000002344.
Another sequence would start with double 5's followed by
double 6's and then repeat the above sequence which again produces a
probability of .000002344. Fortunately this completes the possible
sequences. When the two .000002344's are added together, we get
.000004689 which when rounded to 6 spaces to the right of the decimal
point gives the .000005 shown in the table.
If we calculate the state to state value for "Go" to
"Income Tax”, the number of combinations increases. You could
simply roll a "4" (not doubles), or roll 4 (doubles) - roll again
getting a 3 (on Chance) and draw "Go Back 3 Spaces". Other combinations
could take you around the Monopoly Board via "Advance to Go", "Advance
to Board Walk", and on your 3rd dice roll you end your turn on Income
Tax. Just trying to generate all possible state to state routes for
some of the combinations can get somewhat tedious. On top of this you
also have to calculate the probabilities.
"In Jail" combinations add still further complications. If
you intend to always come out of Jail at your first opportunity, then
there is only one "in Jail" state. If you intend to stay in Jail until
your second dice roll, then you must create a second "in Jail" state.
For this second "in Jail", your dice roll would either get you out of
jail to some board space (via doubles), or you would remain in Jail and
sequence to the "First" Jail state. Similarly, if you wish to stay in
Jail until your third dice roll (requires 3 "in Jail" states), then you
would sequence to the "2nd" "Jail" state if you did not roll doubles.
The result of all the calculations will produce the entire
state to state transition table (exact size various with the number of
"Jail" states). One of the ways to check your calculations would be to
form the sum of the probabilities for each row. The sum of all the
entries on each row MUST total exactly 1.00000 (except for slight
round-off errors). If they do not, you have made calculation errors
somewhere.
The treatment of the "Chance" and "Community Chest" cards
presents a problem. In an actual game, these cards are placed on the
table and then cycled through for the remainder of the game.
Unfortunately, the exact order will cause changes in the State to State
table. As an effort to nullify this factor, the calculations used here
assume these decks are randomized before each instance of drawing a
card. This corrects the "Order" problem, but introduces the chance of
drawing the same card twice in a given turn. Another possible way to
calculate the state to state table would be to randomize these decks
before each turn, but in effect remove each card from the deck while
still within the player's turn. This would probably be slightly closer
to game realities, but the downside is that it significantly increases
the complexity of the calculations. The overall errors introduced by
the randomize-for-each-draw vs. randomize-for-each-turn probably tend
to cancel each other and hence the easier calculation method was used.
Finally, it should be noted that the "Get out of Jail
Free" cards are assumed to be in the respective card decks. If some
player holds these, then the probabilities for the remaining cards in
the decks are
changed.
Return to the How
to Calculate the Monopoly Statistics page
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